I was level artist on the project. Creating levels, both single- and multiplayer, but my primary focus was on all snow levels.
Tasks including: creating the layouts, heightmaps, terrain shaders/textures, backdrops, object placement, object creation etc.
As well as memory and performance optimizations.
I was also environment lead for all the cutscenes in the campaign. Prioritizing, planning and creating objects/locations.
There's easter eggs for Battlefield Heroes, Mirror's Edge, Dragon Age, Mass Effect hidden in several of the cutscenes.