Mikael Nellfors
Mikael Nellfors
Senior Environment Artist, 343 Industries
Seattle, United States

About

14+ years games industry experience

Games/DLC:
Halo Infinite (in production)
Mirror's Edge Catalyst
Battlefield 4
Medal of Honor: Warfighter (Unintended Consequences)
Battlefield 3: Armored Kill
Battlefield 3: Close Quarters
Battlefield 3
Need for Speed: Hot Pursuit
Battlefield: Bad Company 2
Battlefield: Bad Company

Specialties:
Environment Art/Level Art
Technical Art
Multiplayer
Shaders
Terrain
SlipSpace Engine
Frostbite Engine
UI/UX design
Maya
Photoshop

Skills

3D ModelingEnvironment ModelingEnvironment DesignTexturingGame DevelopmentUser Interface DesignMotion GraphicsLevel DesignTechnical ArtShadersTeam ManagementWeb DesignUX Design

Software proficiency

Maya
Maya
Blender
Blender
Quixel Suite
Quixel Suite
World Machine
World Machine
Unreal Engine
Unreal Engine
Frostbite Engine
Frostbite Engine
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
InDesign
InDesign
Illustrator
Illustrator
Cinema 4D
Cinema 4D
Balsamiq Mockup
Balsamiq Mockup
Houdini
Houdini
Substance 3D Designer
Substance 3D Designer

Productions

  • Halo infinite keyart primary vertical 748a0db8be6c497d86f83ad76265060f 720x915
    • Video Game
      Halo Infinte
    • Year
      2021
    • Role
      Senior Environment Artist / Environment Workflow Lead
    • Company
      343 Industries
  • Mec
    • Video Game
      MIrror's Edge: Catalyst
    • Year
      2016
    • Role
      Lead Level Artist
    • Company
      Digital Illusions (Electronic Arts)
  • Battlefield 4 cover
    • Video Game
      Battlefield 4
    • Year
      2013
    • Role
      Senior Level Artist
    • Company
      Digital Illusions (Electronic Arts)
  • Medal of honor warfighter cover thumb
    • Video Game
      Medal of Honor: Warfighter
    • Year
      2012
    • Role
      Senior Level Artist
    • Company
      Digital Illusions (Electronic Arts)
  • Armoredkill
    • Video Game
      Battlefield 3: Armored Kill
    • Year
      2012
    • Role
      Senior Level Artist
    • Company
      Digital Illusions (Electronic Arts)
  • Closequarters
    • Video Game
      Battlefield 3: Close Quarters
    • Year
      2012
    • Role
      Senior Level Artist
    • Company
      Digital Illusions (Electronic Arts)
  • Battlefield 3 game cover
    • Video Game
      Battlefield 3
    • Year
      2011
    • Role
      Level Artist
    • Company
      Digital Illusions (Electronic Arts)
  • 713ie hl2ml. aa1081
    • Video Game
      Need for Speed: Hot Pursuit
    • Year
      2010
    • Role
      Level Artist & Geology and Vegetation Coordinator
    • Company
      Digital Illusions (Electronic Arts)
  • Battlefield bad company 2 cover
    • Video Game
      Battlefield: Bad Company 2
    • Year
      2010
    • Role
      Level Artist
    • Company
      Digital Illusions (Electronic Arts)
  • Untitled 1
    • Video Game
      Battlefield: Bad Company
    • Year
      2008
    • Role
      Level Artist
    • Company
      Digital Illusions (Electronic Arts)

Experience

  • Technical Art Director at 343 Industries (Microsoft Game Studios)
    Seattle, United States of America
    January 2021 - Present

    Focusing on workflows and tools for the studio.

  • Senior Environment Artist at 343 Industries (Microsoft Game Studios)
    Seattle, United States of America
    January 2016 - Present

    Halo Infinite

    Slipspace Engine

  • Lead Artist at Digital Illusions (Electronic Arts)
    Stockholm, Sweden
    October 2013 - December 2015

    Mirror's Edge: Catalyst

  • Senior Level Artist at Digital Illusions (Electronic Arts)
    Stockholm, Sweden
    October 2011 - December 2015

    Battlefield 4 (2013)

    Medal of Honor: Warfighter (Unintended Consequences) (2012)

    Battlefield 3: Armored Kill (2012)

    Battlefield 3: Close Quarters (2012)

    Creating realistic environments; layout, terrain, object placement, lighting, vegetation etc.

    Creating and texturing props. Advanced node based shader-networks.

    Workflow improvements, tutoring, feedback, R/D.

    Analyzing, tracking and managing performance and memory on all platforms.

  • Level Artist at Digital Illusions (Electronic Arts)
    Stockholm, Sweden
    January 2007 - October 2011

    Battlefield 3 (2011)

    Need for Speed: Hot Pursuit (2010)

    Battlefield: Bad Company 2 (2010)

    Battlefield: Bad Company (2008)

    Creating realistic environments; layout, terrain, object placement, lighting, vegetation etc.

    Creating and texturing props. Advanced node based shader-networks.

    Analyzing, tracking and managing performance and memory on all platforms.