Lead Levolution Artist and Senior Artist for Multiplayer.
Managing a small team of artists tasked with figuring out levolution. Prototyping events and figuring out what and how to do them. Planning, setting up workflows, gathering and reacting to feedback,
I also was part of the polish team, finalizing levels, propdressing, terrain creation, asset creating, making custom shaders, environmental scripting, polish them for events etc.
Performance and memory analyzing and optimizations for all multiplayer levels on all platforms.