Need for Speed: Hot Pursuit (2010)
Need for Speed: Hot Pursuit (2010)

Lead of the geology and vegetation group during production, investigating workflows, planning and making sure everything was done in time and on quality. As well as creating/placing geology and vegetation for the world.

During polish switching to a level art role, building objects, tweaking shaders, object placement, textures etc.

Ingame images by EA and Andrew Hamilton

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