Battlefield 3 - Operation Firestorm
Battlefield 3 - Operation Firestorm

I was Lead Level Artist on Operation Firestorm.

That included taking the map from concepts to final, including:
Creating level concepts/layouts, terrain, terrain shaders/textures, backdrops, object placement, object creation, custom shaders and environmental scripting etc. I did most of the initial setup, then handing it over to Jeroen Maton.
Memory and performance analysis/optimization on all platforms.

More artwork
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