Example of the art team using the mask painter to create surface variation in the levels, things like wear, weathering, color variation etc
Example of the art team using the mask painter to create surface variation in the levels, things like wear, weathering, color variation etc
Example of the art team using the mask painter to create surface variation in the levels, things like wear, weathering, color variation etc
Example of the art team using the mask painter to create surface variation in the levels, things like wear, weathering, color variation etc
Example of the art team using the mask painter to create surface variation in the levels, things like wear, weathering, color variation etc
Example of the art team using the mask painter to create surface variation in the levels, things like wear, weathering, color variation etc
Example of the art team using the mask painter to create surface variation in the levels, things like wear, weathering, color variation etc
Example of the art team using the mask painter to create surface variation in the levels, things like wear, weathering, color variation etc
Halo Infinite - Tools - Mask Painter
I was workflow lead for the mask painter toolset developed for Halo Inifite. Creating the spec, ux, planning, feedbacking etc.
The goal was to create a WYSIWYG datadriven workflow for artists to creating variation on objects down to a per instance level The mask painter allows artists to easily paint in material variation on objects
Workflow Lead: Mikael Nellfors Engineers: Peter Schuster, Steve Heijster Techincal Artists: Kurt Diegert, Logan McClure Artists: Chiyo Lai, Chris Lewis, Mattias Kylen
and more...