I was workflow lead for the mask painter toolset developed for Halo Inifite. Creating the spec, ux, planning, feedbacking etc.
The goal was to create a WYSIWYG datadriven workflow for artists to creating variation on objects down to a per instance level The mask painter allows artists to easily paint in material variation on objects
Workflow Lead: Mikael Nellfors Engineers: Peter Schuster, Steve Heijster Techincal Artists: Kurt Diegert, Logan McClure Artists: Chiyo Lai, Chris Lewis, Mattias Kylen
and more...